Sonic Adventure DX – Director’s CutDownload Free PC Game Sonic Adventure DX Director’s Cut
Sega and Sonic Team released Sonic Adventure, a flagship 3D platformer, for the ill-fated Dreamcast console. The title, just as Super Mario 64 did for Nintendo’s Mario franchise, brought the hedgehog kicking and screaming into full 3D and forever altered the gameplay dynamic of the series. For its time, Sonic Adventure represented an intriguing blend of 3D technology and pure speed, and for that reason the title dazzled early adopters.
enhancements, new mission challenges, and GBA-link functionality to boot, and the single-player adventure itself remains an entertaining romp through the hedgehog’s universe. But gamers are accustomed to 3D games now and by today’s standards, Sonic Adventure is dated. Further, no longer dazzled by the title’s once-impressive technology, it’s depressingly too easy now to spot its many game design and technical flaws.
- Port of the 1999 Dreamcast platformer Sonic Adventure
- Choose from six playable characters including Sonic the Hedgehog
- Zoom through a host of beautiful environments spanning more than 30 levels
- Solve minor in-level puzzles, take down enemies, and fight bosses
- GCN version features new 60 mission modes to extend replay value
- GCN version features minor graphic enhancements
- GCN version features GCN/GBA link functionality
- GCN version features Sonic Game Gear games
- Runs in progressive scan mode
- Dolby Pro Logic II support
- Requires nine memory blocks for saves
- Single-player game
Sonic’s long-time nemesis Dr. Robotnik is once again chasing an evil plan to destroy the world. The baddie, who also goes by the name of Eggman, hopes to harness the power of the seven Chaos Emeralds, energized artifacts, and do very cruel things. Of course, the hedgehog won’t allow that and so the story — or what little there is to it — sets up the action to follow in Adventure. Gamers are introduced to the tale through an opening FMV scene that was made four years ago, but still holds up today.
mechanics of the classic 2D games and attempts to recreate and enhance them in full 3D. Gamers can play as Sonic or five other franchise characters including Tails, Knuckles, Amy Rose, Big the Cat and the E-102 Gamma, and each advances through the game differently — some better than others, we might add. Sonic and Tails are the real heroes of Adventure as they’re both fast and agile, two abilities which lend themselves to the speedy, chaotic pace of some missions — the better ones in the title, anyway. Playing with the other characters, particularly Big and Gamma can be a slow, bothersome process. There is much to do in Adventure, but the primary goal is to zip through levels and obtain the scattered Chaos Emeralds, thus stopping Dr. Robotnik’s evil plot.
videogame. Only when Sonic is running through a loop or speeding along does the camera seem to shoot the action accordingly; when players choose to explore, it catches on walls, rotates in the wrong direction, and is generally a big pain the ass. Any attempts to control the camera manually will usually only worsen the situation. Meanwhile, Sonic himself also often catches onto the objects and locales in the worlds and screams to a dead halt, destroying what is one of the game’s primary appeals: its sense of speed. He may, in fact, be in mid-loop, scrape against a wall, and immediately stop — not very polished given that so much relies on being able to stay in motion.
and a Pocket Monster-like Chao-raising mode (and therein the GBA link functionality), this is still a fairly deep Sonic game. Anybody who bought the Dreamcast original, though, should know that the additions to the GameCube port are mostly negligible. Why wasn’t the camera fixed? Why does Sonic seem to stick to everything? Sega would have made fans a lot happier had it worked on these issues and ignored the marginal new mission mode, which can only be accessed anyway after the adventure has been beaten numerous times.
Sonic Adventure DX Director’s Cut Screens